This chapter focuses on challenges to improving the realism of socially intelligent agents and attempts to reflect the state of the art in human behavior modeling with particular attention to the impact of values, emotion, and physiology/stress upon individual and group decision-making. The goal is to help those interested in constructing more realistic software agents for use in human performance simulations in both training and analysis settings. The first two sections offer an assessment of the state of the practice and of the need to make better use of human performance moderator functions (PMFs) published in the behavioral literature. The third section pursues this goal by providing an illustrative framework for integrating existing...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Many producers and consumers of legacy training simulator and game environments are beginning to env...
This chapter focuses on challenges to improving the realism of socially intelligent agents and attem...
Toward Realism in Human Performance Simulation This chapter focuses on challenges to improving the r...
This chapter focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Many producers and consumers of legacy training simulator and game environments are beginning to env...
This chapter focuses on challenges to improving the realism of socially intelligent agents and attem...
Toward Realism in Human Performance Simulation This chapter focuses on challenges to improving the r...
This chapter focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper describes an effort to foster the availability of Human Behavior Models / Performance Mod...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variet...
Many producers and consumers of legacy training simulator and game environments are beginning to env...