We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet accurate solver that supports many different types of constraints. We propose specially designed energy potentials that can be solved efficiently using an alternating optimization approach. Inspired by continuum mechanics, we derive a set of continuumbased potentials that can be efficiently incorporated within our solver. We demonstrate the generality and robustness of our approach in many different applications ranging from the simulation of solids, cloths, and shells, to example-based simulation. Comparisons to Newton-based and ...
Following the continuous increase in computational power of consumer hardware, interactive virtual e...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
We present a new method for implicit time integration of physical systems. Our approach builds a bri...
Figure 1: We propose a new “projection-based ” implicit Euler integrator that supports a large varie...
This paper describes a new way of using projective methods for simulating the constrained dynamics o...
We demonstrate the acceleration potential of the Chebyshev semi-iterative approach for fluid simulat...
We present a new method for particle based fluid simulation, using a combination of Projective Dynam...
Physics-based animation of elastic materials allows to simulate dynamic deformable objects such as f...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
International audienceThis paper introduces a generic way of dealing with a set of different constra...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
Simulating the motion of cloth is an important component in virtual character animation. Believable...
We propose a new method for physics-based simulation supporting many different types of hyperelastic...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Following the continuous increase in computational power of consumer hardware, interactive virtual e...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
We present a new method for implicit time integration of physical systems. Our approach builds a bri...
Figure 1: We propose a new “projection-based ” implicit Euler integrator that supports a large varie...
This paper describes a new way of using projective methods for simulating the constrained dynamics o...
We demonstrate the acceleration potential of the Chebyshev semi-iterative approach for fluid simulat...
We present a new method for particle based fluid simulation, using a combination of Projective Dynam...
Physics-based animation of elastic materials allows to simulate dynamic deformable objects such as f...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
International audienceThis paper introduces a generic way of dealing with a set of different constra...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
Simulating the motion of cloth is an important component in virtual character animation. Believable...
We propose a new method for physics-based simulation supporting many different types of hyperelastic...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Following the continuous increase in computational power of consumer hardware, interactive virtual e...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...