TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphical simulation of human movements within a workstation environment [4, 5, 17). The existing user interfaces to TEMPUS are based on menu selection, alphanumeric commands or data input and graphical interaction. The latter are especially suited to the types of interaction necessary for creating workstation objects and performing body positioning in TEMPUS. Looking toward the future application of TEMPUS, however, we see that the long-term goals of human motion modeling will include the analysis and visualization of extensive tasks in space involving one or more individuals working in concert over a period of time. In this context, the TEMPUS bo...
We describe a prototype system in which task animation is driven via natural language. The primary e...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
The latest TEMPUS installation occurred in March, 1985. Another update is slated for early June, 198...
We report a simple natural language interface to a human task simulation system that graphically dis...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
We describe a prototype system in which task animation is driven via natural language. The primary e...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
The latest TEMPUS installation occurred in March, 1985. Another update is slated for early June, 198...
We report a simple natural language interface to a human task simulation system that graphically dis...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
We describe a prototype system in which task animation is driven via natural language. The primary e...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...