We discuss how the combination of a realistic human figure with a high-level behavioral control interface allow the construction of detailed simulations of humans performing manual tasks from which inferences about human performance requirements can be made. The Jack human modeling environment facilitates the real-time simulation of humans performing sequences of tasks such as walking, lifting, reaching, and grasping in a complex simulated environment. Analysis capabilities include strength, reachability, and visibility; moreover results from these tests can affect an unfolding simulation
This paper introduces a novel human modeling system utilizing the ADAMS (Mechanical Dynamics Inc.) m...
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their pr...
The last few years have seen great maturation in the computation speed and control methods needed to...
Simulation and analysis of complex human tasks We discuss how the combination of a realistic human f...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Department of System Design & Control EngineeringThroughout the years, technological expansion has b...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Simulating a human figure performing a manual task requires that the agent interact with objects in ...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
This paper introduces a novel human modeling system utilizing the ADAMS (Mechanical Dynamics Inc.) m...
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their pr...
The last few years have seen great maturation in the computation speed and control methods needed to...
Simulation and analysis of complex human tasks We discuss how the combination of a realistic human f...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Graphical manipulation of human figures is essential for certain types of human factors analyses suc...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Department of System Design & Control EngineeringThroughout the years, technological expansion has b...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Simulating a human figure performing a manual task requires that the agent interact with objects in ...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
This paper introduces a novel human modeling system utilizing the ADAMS (Mechanical Dynamics Inc.) m...
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their pr...
The last few years have seen great maturation in the computation speed and control methods needed to...