The overall goals for the Center for Human Modeling and Simulation are the investigation of computer graphics modeling, animation, and rendering techniques. Major focii are in behavior-based animation of human movement, modeling through physics-based techniques, applications of control theory techniques to dynamic models, illumination models for image synthesis, and understanding the relationship between human movement, natural language, and communication
From 11.06.06 to 16.06.06, the Dagstuhl Seminar 06241 ``Human Motion - Understanding, Modeling, Capt...
Contains fulltext : 63088.pdf (publisher's version ) (Closed access)An aim of huma...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
This paper introduces a novel human modeling system utilizing the ADAMS (Mechanical Dynamics Inc.) m...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their pr...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
Simulating Humans: Computer Graphics, Animation, and Control People are all around us. They inhabit ...
From 11.06.06 to 16.06.06, the Dagstuhl Seminar 06241 ``Human Motion - Understanding, Modeling, Capt...
Contains fulltext : 63088.pdf (publisher's version ) (Closed access)An aim of huma...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
The overall goals for the Center for Human Modeling and Simulation are the investigation of computer...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
This paper introduces a novel human modeling system utilizing the ADAMS (Mechanical Dynamics Inc.) m...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their pr...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
Simulating Humans: Computer Graphics, Animation, and Control People are all around us. They inhabit ...
From 11.06.06 to 16.06.06, the Dagstuhl Seminar 06241 ``Human Motion - Understanding, Modeling, Capt...
Contains fulltext : 63088.pdf (publisher's version ) (Closed access)An aim of huma...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...