Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animation, and human factors performance analysis of simulated human figures. Built on a powerful representation for articulated figures, Jack offers the interactive user a simple, intuitive, and yet extremely capable interface into any 3-D articulated world. Jack incorporates sophisticated systems for anthropometric human figure generation, multiple limb positioning under constraints, view assessment, and strength model-based performance simulation of human figures. Geometric workplace models may be easily imported into Jack. Various body geometries may be used, from simple polyhedral volumes to contour-scanned real figures. High quality graphics ...
This document describes a modified Jack system for off-line motion production and on-line (real-time...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
When evaluating the design of a workstation human factors practitioners have traditionally used a nu...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Research in computer animation and simulation of human task performance requires sophisticated geome...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
Jack is an advanced human factors software package that provides a three dimensional model for predi...
This document presents a detailed record of the methodologies, assumptions, limitations, and referen...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
The problem of positioning and manipulating three dimensional articulated figures is often handled b...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
This document describes a modified Jack system for off-line motion production and on-line (real-time...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
When evaluating the design of a workstation human factors practitioners have traditionally used a nu...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Research in computer animation and simulation of human task performance requires sophisticated geome...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
Jack is an advanced human factors software package that provides a three dimensional model for predi...
This document presents a detailed record of the methodologies, assumptions, limitations, and referen...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
The problem of positioning and manipulating three dimensional articulated figures is often handled b...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
This document describes a modified Jack system for off-line motion production and on-line (real-time...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
When evaluating the design of a workstation human factors practitioners have traditionally used a nu...