We study path planning on grids with blocked and unblocked cells. Any-angle path-planning algorithms find short paths fast because they propagate information along grid edges without constraining the resulting paths to grid edges. Incremental path-planning algorithms solve a series of similar path-planning problems faster than repeated single-shot searches because they reuse information from the previous search to speed up the next one. In this paper, we combine these ideas by making the any-angle path-planning algorithm Basic Theta* incremental. This is non-trivial because Basic Theta* does not fit the standard assumption that the parent of a vertex in the search tree must also be its neighbor. We present Incremental Phi* and show experime...
Incremental Phi* och Field D* är vägplaneringsalgoritmer som uppfyller två egenskaper. Den första är...
Any-angle pathfinding is a fundamental problem in robotics and computer games. The goal is to find a s...
Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path ...
We study path planning on grids with blocked and unblocked cells. Any-angle path-planning algorithms...
Grids with blocked and unblocked cells are often used to represent terrain in computer games and rob...
Grids with blocked and unblocked cells are often used to represent continuous 2D and 3D environments...
Grids with blocked and unblocked cells are often used to rep-resent continuous 2D and 3D environment...
Any-angle path planning algorithms are a popular topic of research in the fields of robotics and vid...
In robotics and video games, one often discretizes continuous terrain into a grid with blocked and u...
Simple Subgoal Graphs are constructed from grids by placing subgoals at the corners of obstacles and...
Indexación: Scopus.Grid path planning is an important problem in AI. Its understanding has been key ...
Trajectory (path) planning is a well known and thoroughly studied field of automated planning. It i...
We present three new ideas for grid-based path-planning algorithms that improve the search speed and...
2012-08-02Navigating an agent from a given start coordinate to a given goal coordinate through a con...
Finding the shortest path between two points on a given grid map is called path finding. Many algori...
Incremental Phi* och Field D* är vägplaneringsalgoritmer som uppfyller två egenskaper. Den första är...
Any-angle pathfinding is a fundamental problem in robotics and computer games. The goal is to find a s...
Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path ...
We study path planning on grids with blocked and unblocked cells. Any-angle path-planning algorithms...
Grids with blocked and unblocked cells are often used to represent terrain in computer games and rob...
Grids with blocked and unblocked cells are often used to represent continuous 2D and 3D environments...
Grids with blocked and unblocked cells are often used to rep-resent continuous 2D and 3D environment...
Any-angle path planning algorithms are a popular topic of research in the fields of robotics and vid...
In robotics and video games, one often discretizes continuous terrain into a grid with blocked and u...
Simple Subgoal Graphs are constructed from grids by placing subgoals at the corners of obstacles and...
Indexación: Scopus.Grid path planning is an important problem in AI. Its understanding has been key ...
Trajectory (path) planning is a well known and thoroughly studied field of automated planning. It i...
We present three new ideas for grid-based path-planning algorithms that improve the search speed and...
2012-08-02Navigating an agent from a given start coordinate to a given goal coordinate through a con...
Finding the shortest path between two points on a given grid map is called path finding. Many algori...
Incremental Phi* och Field D* är vägplaneringsalgoritmer som uppfyller två egenskaper. Den första är...
Any-angle pathfinding is a fundamental problem in robotics and computer games. The goal is to find a s...
Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path ...