UNiversity of Minnesota Ph.D. dissertation. December 2011. Major: Computer Science. Advisor: Professor Jaideep Srivastava. 1 computer file (PDF); xx, 235 pages, appendices A-B.The market for video games skyrocketed over the past decade. Massively Multiplayer Online Games (MMOGs) have become increasingly popular and have communities comprising over 47 million subscribers by the year 2008. With their increasing popularity, researchers are realizing that video games can be a means to fully observe an entire isolated universe. Each action is logged, and the level of granularity and completeness with which information is collected is unmatched by any real-life experimental setup. They serve as unprecedented tools to theorize and empirically mode...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
In recent years, researchers have taken notice that virtual environments such as EverQuest II serve ...
Internet technology has been growing and become one of the options for people to interact with other...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
This article examines the co-evolution of players’ individual performance and their interaction netw...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
The use of technology for training purposes is a growing field. Many of the traits for successful te...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
In recent years, researchers have taken notice that virtual environments such as EverQuest II serve ...
Internet technology has been growing and become one of the options for people to interact with other...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
This article examines the co-evolution of players’ individual performance and their interaction netw...
textThis thesis examines the usage of and attitudes toward data visualization and analytic tools in ...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
The use of technology for training purposes is a growing field. Many of the traits for successful te...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...