The background of this study by the increasingly widespread phenomenon ofincreasingly rapid internet cafes in the city of Pekanbaru. Not only that difungsingkan internetcafes all websites visited by users for general but specific internet cafes online games or gamingcenter that can be said is also growing rapidly, game center is a cafe that is only reserved foronline gaming enthusiasts or for those who like to play online games. Not only that game centercan open all the sites. Now there are 119 internet cafes are open 24 hours have been scatteredthroughout the region in Pekanbaru, and one of them on the road Durian. On the road there areinternet cafes named Markas Net. The form of this research is qualitative with purposivesampling as a sam...
INTISARI Latar Belakang: Perkembangan teknologi komunikasi dan informasi mengalami kemajuan yang p...
Abstract Online Games in Southeast Asia is becoming a new phenomenon and in Indonesia alone onlin...
Game online merupakan aplikasi yang banyak digunakan dan dinikmati oleh pengguna media elektronik sa...
The purpose of this study was to determine the effect of online games on the behavior of students at...
This study describes the Service Internet Cafe User Profile in Pekanbaru. Motivated by the phenomeno...
Penelitian ini dilatarbelakangi bahwa game online saat ini sangat mudah dijumpai. Faktanya game onl...
ABSTRACTIn this globalization era, developments in the field of communication are very fast and soph...
The method of data collection in the study used ethnographic methods that emphasize involved observa...
Online games are games where many people can play at the same time through online communication netw...
Game online merupakan permainan dimana banyak orang yang dapat bermain pada waktu yang sama dengan m...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Online game or electronic game is a game played using net ( LAN or internet). This game has already ...
Penelitian ini dilatarbelakangi oleh banyaknya remaja yang kecanduan game online di Indonesia dan me...
Abstrak Game online tidak mengenal batasan usia dari anak-anak hingga dewasa. Para gamers juga banya...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
INTISARI Latar Belakang: Perkembangan teknologi komunikasi dan informasi mengalami kemajuan yang p...
Abstract Online Games in Southeast Asia is becoming a new phenomenon and in Indonesia alone onlin...
Game online merupakan aplikasi yang banyak digunakan dan dinikmati oleh pengguna media elektronik sa...
The purpose of this study was to determine the effect of online games on the behavior of students at...
This study describes the Service Internet Cafe User Profile in Pekanbaru. Motivated by the phenomeno...
Penelitian ini dilatarbelakangi bahwa game online saat ini sangat mudah dijumpai. Faktanya game onl...
ABSTRACTIn this globalization era, developments in the field of communication are very fast and soph...
The method of data collection in the study used ethnographic methods that emphasize involved observa...
Online games are games where many people can play at the same time through online communication netw...
Game online merupakan permainan dimana banyak orang yang dapat bermain pada waktu yang sama dengan m...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Online game or electronic game is a game played using net ( LAN or internet). This game has already ...
Penelitian ini dilatarbelakangi oleh banyaknya remaja yang kecanduan game online di Indonesia dan me...
Abstrak Game online tidak mengenal batasan usia dari anak-anak hingga dewasa. Para gamers juga banya...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
INTISARI Latar Belakang: Perkembangan teknologi komunikasi dan informasi mengalami kemajuan yang p...
Abstract Online Games in Southeast Asia is becoming a new phenomenon and in Indonesia alone onlin...
Game online merupakan aplikasi yang banyak digunakan dan dinikmati oleh pengguna media elektronik sa...