Performing psychophysical experiments to investigate lighting perception can be expensive and time consuming if complex lighting systems need to be implemented. In this paper, display-based experiments are explored as a cost effective and less time consuming alternative to real-world experiments. The aim of this work is to better understand the upper limit of prediction accuracy that can be achieved when presenting an image on a display rather than the real-world scene. We compare the predictive value of photographs and physically-based renderings on a number of perceptual lighting attributes. It is shown that the photographs convey statistically the same lighting perception as in a real-world scenario. Initial renderings have an inferior p...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Perceived color contrast under spot illumination increases significantly compared to measures taken ...
Many applications require that an image will appear the same regardless of where or how it is displa...
Rendered images of varied lighting conditions in a virtual environment have been shown to provide a ...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Complex solid-state lighting systems demand accurate 3D visualization for design, development, and c...
Global illumination rendering algorithms are capable of producing images that are visually realistic...
Many applications (such as medical imaging or digital heritage) require that the original version of...
Agostini & Bruno (1996, P&P, 58, 250-258) found that, under Gelb lighting (an illumination border is...
We review recent work on the role of natural illumination in human vision. We discuss research show...
A large scale experiment was carried out to accumulate colour difference discrimination data for lig...
High-fidelity image synthesis is the process of computing images that are perceptually indistinguish...
In this paper, we present LiQuID, a tool for seeing lighting quality in design. Photographs are usef...
This paper describes an empirical study that was conducted to determine whether and to what extent s...
Light strongly influences the appearance of the shape and material of an object. For example increas...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Perceived color contrast under spot illumination increases significantly compared to measures taken ...
Many applications require that an image will appear the same regardless of where or how it is displa...
Rendered images of varied lighting conditions in a virtual environment have been shown to provide a ...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Complex solid-state lighting systems demand accurate 3D visualization for design, development, and c...
Global illumination rendering algorithms are capable of producing images that are visually realistic...
Many applications (such as medical imaging or digital heritage) require that the original version of...
Agostini & Bruno (1996, P&P, 58, 250-258) found that, under Gelb lighting (an illumination border is...
We review recent work on the role of natural illumination in human vision. We discuss research show...
A large scale experiment was carried out to accumulate colour difference discrimination data for lig...
High-fidelity image synthesis is the process of computing images that are perceptually indistinguish...
In this paper, we present LiQuID, a tool for seeing lighting quality in design. Photographs are usef...
This paper describes an empirical study that was conducted to determine whether and to what extent s...
Light strongly influences the appearance of the shape and material of an object. For example increas...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Perceived color contrast under spot illumination increases significantly compared to measures taken ...
Many applications require that an image will appear the same regardless of where or how it is displa...