Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients‘ hand or arm movements. In the current paper we comparatively test the effectiveness of two characteristics of VEs in rehabilitation training when utilizing a 3D haptic interaction device: Stereo Visualization (monoscopic vs stereoscopic image presentation) and Graphic Environment (2.5D vs 3D). Method An experimental study was conducted using a factorial within-subjects design. Patients (10 MS, 8 CVA) completed three tasks, each including a specific arm-movement along one of three directional axes (left-right, up-down and forward-backward). Results The use of stereoscopy within a virtual training environment fo...
The paper presents a 3D Virtual Environment (VE) for neurorehabilitation of the upper limb. Patient...
Background: Virtual Reality (VR) training is emerging in the neurorehabilitation field. Technologica...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) t...
Abstract Background Many contemporary systems for neurorehabilitation utilize 3D virtual environment...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
In surgical training a lot of effort is directed at developing virtual learning environments (VLE's)...
In recent years, 3D virtual reality (VR) systems are increasingly finding their way into biomedical ...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exerc...
Abstract Background 2D and 3D virtual reality platforms are used for designing individualized traini...
Published in Presence: Teleoperators and Virtual EnvironmentsWe have previously investigated the eff...
The paper presents a 3D Virtual Environment (VE) for neurorehabilitation of the upper limb. Patient...
Background: Virtual Reality (VR) training is emerging in the neurorehabilitation field. Technologica...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) t...
Abstract Background Many contemporary systems for neurorehabilitation utilize 3D virtual environment...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
In this paper, the current “state of the art ” for virtual reality (VR) applications in the field of...
In surgical training a lot of effort is directed at developing virtual learning environments (VLE's)...
In recent years, 3D virtual reality (VR) systems are increasingly finding their way into biomedical ...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exerc...
Abstract Background 2D and 3D virtual reality platforms are used for designing individualized traini...
Published in Presence: Teleoperators and Virtual EnvironmentsWe have previously investigated the eff...
The paper presents a 3D Virtual Environment (VE) for neurorehabilitation of the upper limb. Patient...
Background: Virtual Reality (VR) training is emerging in the neurorehabilitation field. Technologica...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...