In this chapter we describe the historical development of cinema, television, telerobotics, and virtual environments, with emphasis on their psychological impact, in particular the experience of presence, or sense of 'being there' in a mediated environment. Tracing the roots of today's media technology, we find that media development seems to follow a relentless path towards greater perceptual realism, with current reproductions and simulations of reality having an unprecedented perceptual impact and immediacy. Yet people's responses to media do not appear to be a linear product of the extent of sensory information that the medium provides. Instead, they are very much shaped by people's previous experiences with and expectations towards med...
The production, distribution, and perception of moving images are undergoing a radical transformatio...
In today's history museums, the past is communicated through many other means than original artefact...
This study investigates viewing experiences that came with the introduction of cinema. Merging (film...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This presentation lays a foundation for the development of a model of presence that considers the fo...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The production, distribution, and perception of moving images are undergoing a radical transformatio...
With machines mediating most of our cultural practices, and innovations, obsolescence and revivals c...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
peer reviewedIn line with our earlier work, we will take the material object – the technological dev...
Experience and the activities that provide it are associated with the virtual places where they were...
We discuss key psychological factors relevant to the design of interactive experiences with intended...
The production, distribution, and perception of moving images are undergoing a radical transformatio...
In today's history museums, the past is communicated through many other means than original artefact...
This study investigates viewing experiences that came with the introduction of cinema. Merging (film...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This presentation lays a foundation for the development of a model of presence that considers the fo...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The production, distribution, and perception of moving images are undergoing a radical transformatio...
With machines mediating most of our cultural practices, and innovations, obsolescence and revivals c...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
peer reviewedIn line with our earlier work, we will take the material object – the technological dev...
Experience and the activities that provide it are associated with the virtual places where they were...
We discuss key psychological factors relevant to the design of interactive experiences with intended...
The production, distribution, and perception of moving images are undergoing a radical transformatio...
In today's history museums, the past is communicated through many other means than original artefact...
This study investigates viewing experiences that came with the introduction of cinema. Merging (film...