Pokémon Go is considered the most popular game ever for smartphones. It has more daily users than the social network Twitter. In the United States, on the first week, more than 10% of mobile phones with Android downloaded the game. The numbers are amazing. Pokémon Go is a sort of virtual geocaching. The relation that the game establishes between the virtual world and the real world is well done, relying on the connection to Google Maps. People recognize the places displyed on their mobile phones and “believe” the pokémons are there.info:eu-repo/semantics/publishedVersio
Stimulating widespread interests of the population to participate in behavioural changes through inf...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. This study investigates Pokémon Go as...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
None of the elements that contribute to the phenomenon of Pokémon Go are particularly new. Augmented...
None of the elements that contribute to the phenomenon of Pokémon Go are particularly new. Augmented...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
Pokémon Go, an augmented reality (AR) smartphone game, replicates many aspects of real-world wildlif...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
© 2018 Macmillan Publishers Ltd., part of Springer Nature Despite the success of similar and far mor...
Pokémon GO was released in the summer of 2016, it became an instant hit and made $1 billion dollars ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
Mobile media audiences are a central part of understanding audiences in a digital world. In this cha...
Peripatetic group learning has a long history that dates back to the walking sessions that Plato and...
Stimulating widespread interests of the population to participate in behavioural changes through inf...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. This study investigates Pokémon Go as...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
None of the elements that contribute to the phenomenon of Pokémon Go are particularly new. Augmented...
None of the elements that contribute to the phenomenon of Pokémon Go are particularly new. Augmented...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
The mobile gaming phenomenon Pokémon Go features augmented reality components that give players the ...
Pokémon Go, an augmented reality (AR) smartphone game, replicates many aspects of real-world wildlif...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
© 2018 Macmillan Publishers Ltd., part of Springer Nature Despite the success of similar and far mor...
Pokémon GO was released in the summer of 2016, it became an instant hit and made $1 billion dollars ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
Mobile media audiences are a central part of understanding audiences in a digital world. In this cha...
Peripatetic group learning has a long history that dates back to the walking sessions that Plato and...
Stimulating widespread interests of the population to participate in behavioural changes through inf...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. This study investigates Pokémon Go as...