In spite of vast efforts to adopt available information technology in higher education teaching and learning, the truth is that most of university students and academic staff make only limited use of communication technology. Selwyne [1] concluded that there is a growing need for the education community to account for the distinct ?digital disconnect? between the enthusiastic rhetoric and rather more mundane reality of university information and communication technology use. Recent advances in computer science and multimedia as well as optimistic effects of multifaceted modes of education on student learning, have encouraged teachers to look at adopting the new technology to improve students? learning experience. Chang et al. [2] have sugge...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Goal: The use of an online game for learning in higher education aims to make complex theoretical kn...
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technolo...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Motivation is a huge factor in the success of students at all ages, especially in this fast paced te...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Most students benefit more deeply from guided learning than discovery learning. Even so, not all stu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
The use of mobile technology determines the way of live of students as they are using the latest tec...
Active methodologies have been gaining space among learning approaches since the results positively ...
Advisors: Wei-Chen Hung.Committee members: Brian Coller; Ying Xie.Includes bibliographical reference...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Goal: The use of an online game for learning in higher education aims to make complex theoretical kn...
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technolo...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Motivation is a huge factor in the success of students at all ages, especially in this fast paced te...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Most students benefit more deeply from guided learning than discovery learning. Even so, not all stu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
The use of mobile technology determines the way of live of students as they are using the latest tec...
Active methodologies have been gaining space among learning approaches since the results positively ...
Advisors: Wei-Chen Hung.Committee members: Brian Coller; Ying Xie.Includes bibliographical reference...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...