© 2014, Springer International Publishing Switzerland. Emotion is an important component in any evaluation of an artwork. Research into emotion is a growing field, and methods for evaluating emotions in artworks is an area where research is rapidly expanding. This chapter outlines the basic theories of emotion and develops an understanding of the state of the art in emotion evaluation for interactive digital art. The component process model of Scherer is discussed and then a number of examples of evaluation of emotion in interactive art are presented, including a closer look at video games as a form of interactive art
The field of affective computing is concerned with developing emphatic products, such as affective c...
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be r...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
Can Videogames be considered Art? The present study analyzes this question from an emotional perspec...
The emotional aspect of the visual arts has been researched and reviewed for decades, and many artis...
Art has a power different from all other human actions; it can produce a variety of human emotions l...
© 2014, Springer International Publishing Switzerland. This chapter is about evaluation in the creat...
Contains fulltext : 234234.pdf (Publisher’s version ) (Open Access)Interactive art...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
The development of Affective Interface technologies makes it possible to envision a new generation o...
The "medium is the message": nowadays the medium as such is non-distinguishable from its presentatio...
The development of Affective Interface technologies makes it possible to envision a new generation o...
This thesis seeks to explain the nature and significance of the emotional experience we might have w...
This study presents a comprehensive literature review on the convergence of affective computing, int...
The field of affective computing is concerned with developing emphatic products, such as affective c...
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be r...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the cr...
Can Videogames be considered Art? The present study analyzes this question from an emotional perspec...
The emotional aspect of the visual arts has been researched and reviewed for decades, and many artis...
Art has a power different from all other human actions; it can produce a variety of human emotions l...
© 2014, Springer International Publishing Switzerland. This chapter is about evaluation in the creat...
Contains fulltext : 234234.pdf (Publisher’s version ) (Open Access)Interactive art...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
The development of Affective Interface technologies makes it possible to envision a new generation o...
The "medium is the message": nowadays the medium as such is non-distinguishable from its presentatio...
The development of Affective Interface technologies makes it possible to envision a new generation o...
This thesis seeks to explain the nature and significance of the emotional experience we might have w...
This study presents a comprehensive literature review on the convergence of affective computing, int...
The field of affective computing is concerned with developing emphatic products, such as affective c...
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be r...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...