This paper aims to evaluate a handwriting serious game that makes use of popular modern touch-based tablets to preserve traditional handwriting practice. A first playable prototype was built and a pilot study performed on an initial group of twenty participants. Significantly positive results were observed in the perceptions of usefulness and also across all gameplay dimensions except for flow. © IFIP International Federation for Information Processing 2013
Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagn...
This paper describes the current state of our ongoing work developing tools for tracking player enjo...
Schools and educators continue to explore new technology-based techniques and tools to enhance stude...
Dysgraphia is a Learning Disability that prevents from mastering handwriting. It is belatedly diagno...
Dysgraphia is a learning disability that causes handwritten production below the expectancies. Its d...
The handwriting tablet is an electronic product, which is a kind of human-computer interfaces acting...
In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet gam...
While digital technology is entering today’s classrooms and learning environments, handwriting remai...
In this paper preliminary results obtained with a prototype game developed for spelling training are...
Learning through modules on a tablet helps students participate effectively in learning activities i...
This paper describes an interactive application that aims to support the rehabilitation of handwriti...
Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid tabletops that ...
Early screening of handwriting difficulties is key to start remediation activities that help disting...
Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagn...
This paper describes the current state of our ongoing work developing tools for tracking player enjo...
Schools and educators continue to explore new technology-based techniques and tools to enhance stude...
Dysgraphia is a Learning Disability that prevents from mastering handwriting. It is belatedly diagno...
Dysgraphia is a learning disability that causes handwritten production below the expectancies. Its d...
The handwriting tablet is an electronic product, which is a kind of human-computer interfaces acting...
In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet gam...
While digital technology is entering today’s classrooms and learning environments, handwriting remai...
In this paper preliminary results obtained with a prototype game developed for spelling training are...
Learning through modules on a tablet helps students participate effectively in learning activities i...
This paper describes an interactive application that aims to support the rehabilitation of handwriti...
Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid tabletops that ...
Early screening of handwriting difficulties is key to start remediation activities that help disting...
Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagn...
This paper describes the current state of our ongoing work developing tools for tracking player enjo...
Schools and educators continue to explore new technology-based techniques and tools to enhance stude...