The aim of the work presented in this paper is to investigate and demonstrate the potential for sensitive, physical and spatial interaction, bringing together the electronic and physical environments in an ecological approach. Through the research and design processes in the author's studio such electronic ecologies as spatial audiovisual environments are developed, in which the audience co-creates the final result through their body movements. An open design approach is applied, the audience participates in the development process at any stage. The paper presents a media framework to place interactivity and time-based material in a context. Several recent pieces are described, interactive video environments such as Trainflow and Facets, in...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
The development of a Video-Augmented Environment requires an integrated set of programming and image...
In this paper an audio-visual installation is discussed, which combines interactive, immersive and g...
This work describes methods for content choreography for performance and entertainment spaces, using...
The projects presented in this paper address two issues. The first issue is about the act of interac...
Augmented video streams display information within the context of the physical environment. In contr...
This project presents the development of an interactive environment inspired by soundscape compositi...
This article focuses on the use and evolution of video mapping in audio-visual performances over the...
The live video streaming market is, as some research suggests, a difficult one to develop.Comparing ...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Interactive multimedia is clearly a field of fundamental research, social, educational and economica...
We present Playable Environments—a new representation for interactive video generation and manipulat...
This paper presents concepts and realization of interactive robotics, sound and light installations....
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
In this abstract I describe the doctorial research project “Interaction Design for Public Spaces”. T...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
The development of a Video-Augmented Environment requires an integrated set of programming and image...
In this paper an audio-visual installation is discussed, which combines interactive, immersive and g...
This work describes methods for content choreography for performance and entertainment spaces, using...
The projects presented in this paper address two issues. The first issue is about the act of interac...
Augmented video streams display information within the context of the physical environment. In contr...
This project presents the development of an interactive environment inspired by soundscape compositi...
This article focuses on the use and evolution of video mapping in audio-visual performances over the...
The live video streaming market is, as some research suggests, a difficult one to develop.Comparing ...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Interactive multimedia is clearly a field of fundamental research, social, educational and economica...
We present Playable Environments—a new representation for interactive video generation and manipulat...
This paper presents concepts and realization of interactive robotics, sound and light installations....
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
In this abstract I describe the doctorial research project “Interaction Design for Public Spaces”. T...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
The development of a Video-Augmented Environment requires an integrated set of programming and image...
In this paper an audio-visual installation is discussed, which combines interactive, immersive and g...