University of Technology Sydney. Faculty of Engineering and Information Technology.Females make up half the population, and represent 47% of the digital game player market in Australia, yet women do not have comparative input and influence into the creation of digital games. Women are underrepresented in the digital games industry all over the world. In Australia, women’s level of contribution to game development is much lower than the USA, Canada, and UK. This thesis seeks to establish the factors that influence the low participation of women in this fast-growing industry, and to possibly find ways to reverse this trend. Design/methodology/approach – A review of literature from the areas of computer science, IT, and digital games develop...
In this research, the research problem addressed was “What video games appeal the most to women?” wh...
Gaming has typically been considered a male hobby, but there is a large group of women in the gamin...
This paper seeks to share initial research findings from a current case study that explores the infl...
Women are underrepresented in the digital games industry all over the world. In Australia, womens le...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Women comprise 47 per cent of Australians who play videogames, but only 8.7 per cent of those employ...
The research investigated women’s participation in the Australian Digital Content Industry, which en...
An exploratory case study which seeks to understand better the problem of low participation rates of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
This paper focuses on occupational segregation within the games industry in terms of gender role id...
In this research, the research problem addressed was “What video games appeal the most to women?” wh...
Gaming has typically been considered a male hobby, but there is a large group of women in the gamin...
This paper seeks to share initial research findings from a current case study that explores the infl...
Women are underrepresented in the digital games industry all over the world. In Australia, womens le...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Women comprise 47 per cent of Australians who play videogames, but only 8.7 per cent of those employ...
The research investigated women’s participation in the Australian Digital Content Industry, which en...
An exploratory case study which seeks to understand better the problem of low participation rates of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
Sweden is regularly listed as one of the best countries in the world in terms of gender equality, of...
This paper focuses on occupational segregation within the games industry in terms of gender role id...
In this research, the research problem addressed was “What video games appeal the most to women?” wh...
Gaming has typically been considered a male hobby, but there is a large group of women in the gamin...
This paper seeks to share initial research findings from a current case study that explores the infl...