Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep player engaged, to get the player to learn new skills and to enjoy learning for hours at end. The aim of this project is to extend and adapt current computational models of argumentation to support the range of user actions and diverse scenarios in serious games; test and evaluate the effectiveness of the argumentation model in changing people's behaviour and decision through gameplay; and develop tools for game designers to explicitly model player reasoning enabling richer and more adaptive interactive environments. © 2012 IEEE
\u3cp\u3eGames are designed with different objectives in mind. Some primarily for entertainment, oth...
This essay is about the principles and rules that control persuasive computer games. The term persua...
Communicating a point of view and convincing a conversation partner with a clear, sophisticated line...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
The project at hand will apply analytical game design to test effects of procedural rhetoric in pers...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
This paper reports on some prelimary research into how software tools like InterLoc can be used as a...
The following position paper proposes a general theoretical model for persuasive game design. This m...
<p>A presentation that I gave at Computational Models of Natural Argument (CMNA) 13, a workshop host...
Just as rhetorical arguments can be embedded within the structure of a game's logic, so too can heur...
The model was designed to explain the different ways in which digital games can be used to influence...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
The greatest threat to the success of serious games is inattention to the quality of the player expe...
\u3cp\u3eGames are designed with different objectives in mind. Some primarily for entertainment, oth...
This essay is about the principles and rules that control persuasive computer games. The term persua...
Communicating a point of view and convincing a conversation partner with a clear, sophisticated line...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
The project at hand will apply analytical game design to test effects of procedural rhetoric in pers...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
This paper reports on some prelimary research into how software tools like InterLoc can be used as a...
The following position paper proposes a general theoretical model for persuasive game design. This m...
<p>A presentation that I gave at Computational Models of Natural Argument (CMNA) 13, a workshop host...
Just as rhetorical arguments can be embedded within the structure of a game's logic, so too can heur...
The model was designed to explain the different ways in which digital games can be used to influence...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
The greatest threat to the success of serious games is inattention to the quality of the player expe...
\u3cp\u3eGames are designed with different objectives in mind. Some primarily for entertainment, oth...
This essay is about the principles and rules that control persuasive computer games. The term persua...
Communicating a point of view and convincing a conversation partner with a clear, sophisticated line...