The purpose of the proposed project is to create an expression recognition game to encourage positive emotional development of children with autism spectrum disorders (ASDs). Video games are emerging as forms of computer-aided interventions for the treatment of autism, however many do not monitor the progression of the child within the game. By learning from existing approaches in ASD games and consolidating guidelines for designing user interfaces for children with autism, this project aims to create a fun and engaging game for children with ASDs that makes use of a touch device camera as a way of classifying facial expressions in order to improve the children's emotional understanding. © 2012 ACM
This paper reviews 40 serious games designed for children with autism spectrum disorders (ASD) and t...
AbstractAutism is a neural developmental disorder that interfere the brain development and causes de...
This paper provides a framcwork for a social game thar has as a goal improvillg the social interacti...
The recognition of facial expressions is important for the perception of emotions. Understanding emo...
Emotion recognition is essential in human communication and social interaction. Children with autism...
This paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance fa...
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance ...
Nowadays ubiquitous technology can be a suitable way to motivate and engage children in interactive ...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The percentage of children with Autism Spectrum Disorder (ASD) has been increasing in the world in g...
"First Online: 14 August 2019"Every human interaction is emphasized by the participants’ emotional s...
Autism Spectrum Disorder (ASD) is a wide range of developmental condition which are characterised by...
This paper discusses the design, implementation, and evaluation of a serious game intended to reinfo...
Children with Autistic Spectrum Conditions (ASC) experience difficulties in critical areas of social...
© 2018, Springer Science+Business Media, LLC, part of Springer Nature. Recent years have seen an eme...
This paper reviews 40 serious games designed for children with autism spectrum disorders (ASD) and t...
AbstractAutism is a neural developmental disorder that interfere the brain development and causes de...
This paper provides a framcwork for a social game thar has as a goal improvillg the social interacti...
The recognition of facial expressions is important for the perception of emotions. Understanding emo...
Emotion recognition is essential in human communication and social interaction. Children with autism...
This paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance fa...
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance ...
Nowadays ubiquitous technology can be a suitable way to motivate and engage children in interactive ...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The percentage of children with Autism Spectrum Disorder (ASD) has been increasing in the world in g...
"First Online: 14 August 2019"Every human interaction is emphasized by the participants’ emotional s...
Autism Spectrum Disorder (ASD) is a wide range of developmental condition which are characterised by...
This paper discusses the design, implementation, and evaluation of a serious game intended to reinfo...
Children with Autistic Spectrum Conditions (ASC) experience difficulties in critical areas of social...
© 2018, Springer Science+Business Media, LLC, part of Springer Nature. Recent years have seen an eme...
This paper reviews 40 serious games designed for children with autism spectrum disorders (ASD) and t...
AbstractAutism is a neural developmental disorder that interfere the brain development and causes de...
This paper provides a framcwork for a social game thar has as a goal improvillg the social interacti...