This paper reports on a series of interviews with three mainstream and three alternative/complimentary health professionals about the use of interactive technologies as a tool to improve the physical and mental well-being of the elderly. The questions are based around an Analytic Framework for investigating Interactive Technologies and the elderly. Four balance games using the Wii were demonstrated to the interviewees and their opinion of the suitability or otherwise of these games are discussed. The chosen games did not meet with universal approval but did provide us with useful insights on how to ensure the development of appropriate games for the elderly
The purpose of this thesis is to develop an application to evaluate the physical and mental state of...
This study examined the impact of playing Nintendo Wii on the psychological, social and physical wel...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Although research results suggest that playing physically exerting games has a positive impact on se...
In this paper, we discuss chances and challenges of game design for an elderly audience with a focus...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
In recent years the use of videogame technology has increased within the domain of health, in partic...
In recent years the use of videogame technology has increased within the domain of health, in partic...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
This paper presents the results obtained after performing a number of demonstrations followed by a s...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
In the current study, we examined the impact of playing Nintendo Wii games on the psychological and ...
This paper proposes a dynamic and customizable layered serious game design framework for improving t...
Ageing is associated with a decrease in the functionality of all organic systems. One factor that af...
The purpose of this thesis is to develop an application to evaluate the physical and mental state of...
This study examined the impact of playing Nintendo Wii on the psychological, social and physical wel...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Although research results suggest that playing physically exerting games has a positive impact on se...
In this paper, we discuss chances and challenges of game design for an elderly audience with a focus...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
In recent years the use of videogame technology has increased within the domain of health, in partic...
In recent years the use of videogame technology has increased within the domain of health, in partic...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
This paper presents the results obtained after performing a number of demonstrations followed by a s...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
In the current study, we examined the impact of playing Nintendo Wii games on the psychological and ...
This paper proposes a dynamic and customizable layered serious game design framework for improving t...
Ageing is associated with a decrease in the functionality of all organic systems. One factor that af...
The purpose of this thesis is to develop an application to evaluate the physical and mental state of...
This study examined the impact of playing Nintendo Wii on the psychological, social and physical wel...
Background: This study explored the perceptions of older adults on the use of a custom built interac...