This audio-visual work for acoustic instruments and interactive software uses simple models of physical structures to mediate between acoustic sounds and computer generated sound and visuals. Phil Slater (trumpet) and Jason Noble (clarinet) use their acoustic instruments to playfully interact with a physically modelled virtual sound sculpture which is projected onto the screen. The musicians use sounds produced on their acoustic instruments to reach in to the virtual world and grasp, push and hit the sculpture. In response the structure glows, spins, bounces around and generates its own sounds.?? The pitch and timbre of the live acoustic sounds are captured and transformed by the virtual sculpture which sings back in its own way. Each indiv...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
: We are studying the use of dexterous manipulation in a virtual environment to create, edit and per...
In this paper we describe an interaction framework whichclassifies musicians' interactions with virt...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Chord(s) for Objects is a 2-part installation of sound sculpture by Joshua Horsley and Alexander de ...
This version of Sound Spirals used field recorded soundscapes of human voices, physical actions such...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Sound, particularly the relationship between words and music, seems to be an under-explored area in ...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
This project will investigate the creation of sound sculptures as a unique creative medium, as well ...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
: We are studying the use of dexterous manipulation in a virtual environment to create, edit and per...
In this paper we describe an interaction framework whichclassifies musicians' interactions with virt...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Chord(s) for Objects is a 2-part installation of sound sculpture by Joshua Horsley and Alexander de ...
This version of Sound Spirals used field recorded soundscapes of human voices, physical actions such...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Sound, particularly the relationship between words and music, seems to be an under-explored area in ...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
This project will investigate the creation of sound sculptures as a unique creative medium, as well ...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
: We are studying the use of dexterous manipulation in a virtual environment to create, edit and per...
In this paper we describe an interaction framework whichclassifies musicians' interactions with virt...