Remotely accessible audio-based virtual tours can offer great utility for blind or vision impaired persons, eliminating the difficulties posed by travel to unfamiliar locations, and allowing truly independent exploration. This paper draws upon sonification techniques used in previous implementations of audio-based 3D environments to develop a prototype of blind-accessible virtual tours specifically tailored to the needs of cultural sites. A navigable 3D world is presented using spatially positioned musical earcons, accompanied by synthesised speech descriptions and navigation aids. The worlds are read from X3D models enhanced with metadata to identify and describe the rooms and exhibits, thus enabling an audio modality for existing 3D world...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Inclusive access to culture for all people in institutions, such as museums, is an important issue s...
In recent years, with the development of depth cameras and scene detection algorithms, a wide variet...
Being able to explore and familiarise themselves with the structure and details of a cultural site b...
Various barriers prevent blind and visually impaired people accessing the rich multisensory experien...
International audienceInteractive stories are commonly used for learning andentertainment purposes a...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Navigation within a closed environment requires analysis of a variety of acoustic cues, a task that ...
Sonification is defined as presentation of information by means of non-speech audio. In assistive te...
Literature about sonification technologies, that is the transformation of data relations into percei...
Information technologies are increasingly helping to integrate and socially include people with visu...
In our study, we proposed a prototype of "Piazza dei Miracoli" (Pisa, Italy) as an intelligent 3D in...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Chapter from ebook 'SYNCHRESIS ��� Audio Vision Tales'.ERAS, University of Wolverhampto
Presented at the 18th International Conference on Auditory Display (ICAD2012) on June 18-21, 2012 i...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Inclusive access to culture for all people in institutions, such as museums, is an important issue s...
In recent years, with the development of depth cameras and scene detection algorithms, a wide variet...
Being able to explore and familiarise themselves with the structure and details of a cultural site b...
Various barriers prevent blind and visually impaired people accessing the rich multisensory experien...
International audienceInteractive stories are commonly used for learning andentertainment purposes a...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Navigation within a closed environment requires analysis of a variety of acoustic cues, a task that ...
Sonification is defined as presentation of information by means of non-speech audio. In assistive te...
Literature about sonification technologies, that is the transformation of data relations into percei...
Information technologies are increasingly helping to integrate and socially include people with visu...
In our study, we proposed a prototype of "Piazza dei Miracoli" (Pisa, Italy) as an intelligent 3D in...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Chapter from ebook 'SYNCHRESIS ��� Audio Vision Tales'.ERAS, University of Wolverhampto
Presented at the 18th International Conference on Auditory Display (ICAD2012) on June 18-21, 2012 i...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Inclusive access to culture for all people in institutions, such as museums, is an important issue s...
In recent years, with the development of depth cameras and scene detection algorithms, a wide variet...