The following thesis examines the development of an interactive game for use within Plymouth National Marine Aquarium, with the goal of incorporating new technology, while further educating their guests. Various pieces of literature are reviewed to aid in the initial development of the idea, looking at what attractions around the world are currently incorporating into their facilities, as well as academic studies of frameworks for guidance during the implementation process. From this, the initial idea was created, along with the development of a framework for use within the concept of using quick response (QR) codes as the basis for the system. The results are presented in the form of analysing the problems and solutions that occurred at va...
This design case describes the work involved in developing a digital game-based learning environment...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
The purpose of this Bachelor’s thesis was to collect information on concept art techniques used in v...
The main objective in this thesis was to innovate and implement a product to increase the number of ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
Games have an engaging nature, and educational games can help make the learning process more interes...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
The game industry is often accused for not being original and innovative enough, making sequels and ...
International audienceSerious games (SGs) are motivational and practical pedagogical tools that have...
The paper proposes a method for game design innovation in story-driven games, as exemplified by the ...
The aim of this paper is to describe how new teacher students develop innovation competence through ...
Learning games and game-based learning have been taken into use in various fields of e...
In today's technological society, people spend more and more time in built environments that they ha...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
This design case describes the work involved in developing a digital game-based learning environment...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
The purpose of this Bachelor’s thesis was to collect information on concept art techniques used in v...
The main objective in this thesis was to innovate and implement a product to increase the number of ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
Games have an engaging nature, and educational games can help make the learning process more interes...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
The game industry is often accused for not being original and innovative enough, making sequels and ...
International audienceSerious games (SGs) are motivational and practical pedagogical tools that have...
The paper proposes a method for game design innovation in story-driven games, as exemplified by the ...
The aim of this paper is to describe how new teacher students develop innovation competence through ...
Learning games and game-based learning have been taken into use in various fields of e...
In today's technological society, people spend more and more time in built environments that they ha...
This dissertation is a case-study of the development and introduction of game-based learning in the ...
This design case describes the work involved in developing a digital game-based learning environment...
Today, one of the main tasks of the modern school is to educate students, help them find their place...
The purpose of this Bachelor’s thesis was to collect information on concept art techniques used in v...