This paper highlights an experiment to see how standard Monte Carlo Tree Search handles simple co-operative problems with no prior or provided knowledge. These problems are formed from a simple grid world that has a set of goals, doors and buttons as well as walls that cannot be walked through. Two agents have to reach every goal present on the map. For a door to be open, an agent must be present on at least one of the buttons that is linked to it. When laid out correctly, the world requires each agent to do certain things at certain times in order to achieve the goal. With no modification to allow communication between the two agents, Monte Carlo Tress Search performs well and very 'purposefully' when given enough computational time
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
The aim of this work is design, implementation and experimental evaluation of distributed algorithms...
Summarization: Monte Carlo Tree Search (MCTS) is a decision-making technique that has received consi...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Fuelled by successes in Computer Go, Monte Carlo tree search (MCTS) has achieved widespread adoption...
Abstract—Monte Carlo Tree Search (MCTS) is a relatively new sampling best-first method to search for...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-seek game Sco...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
The aim of this work is design, implementation and experimental evaluation of distributed algorithms...
Summarization: Monte Carlo Tree Search (MCTS) is a decision-making technique that has received consi...
This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Sear...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Fuelled by successes in Computer Go, Monte Carlo tree search (MCTS) has achieved widespread adoption...
Abstract—Monte Carlo Tree Search (MCTS) is a relatively new sampling best-first method to search for...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
This paper describes how Monte Carlo tree search (MCTS) can be applied to the hide-and-seek game Sco...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
The aim of this work is design, implementation and experimental evaluation of distributed algorithms...
Summarization: Monte Carlo Tree Search (MCTS) is a decision-making technique that has received consi...