The rise of social media is impacting on the lives of people with learning disabilities; it is important that this impact be a positive and fulfilling experience. Young people find themselves in a range of dangerous situations online without the support or understanding to keep themselves safe. Practitioners and parents increasingly face problems of this nature themselves and require support to allow them to make informed choices that help keep young people healthy and safe online. While there are examples of resources that promote online safety for people with learning disabilities, young people, carers and practitioners in one area of Scotland have indicated the necessity to have a centralised and interactive resource to encourage people ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘...
This paper describes a Participatory Design approach which involved teenagers with High functioning ...
Game Jam employed a participatory design approach to identify opportunities for an interactive game-...
Game Jam employed a participatory design approach to identify opportunities for an interactive game-...
Video games that are used as teaching tools are called serious games. However, there is an important...
People with intellectual disability use the internet for a wide variety of reasons such as entertain...
We tested the idea to develop the educational aspirations of the disabled in a multime...
In this study we tested our idea about developing the educational aspirations of the disabled in a m...
Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities...
Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities...
Being Safety Smart is a free to use online educational game providing safety strategies for children...
Game and gamification elements are increasingly seeing use as part of interface designs for applicat...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
Children and young people are very active users of digital technology from an early age. Recent rese...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘...
This paper describes a Participatory Design approach which involved teenagers with High functioning ...
Game Jam employed a participatory design approach to identify opportunities for an interactive game-...
Game Jam employed a participatory design approach to identify opportunities for an interactive game-...
Video games that are used as teaching tools are called serious games. However, there is an important...
People with intellectual disability use the internet for a wide variety of reasons such as entertain...
We tested the idea to develop the educational aspirations of the disabled in a multime...
In this study we tested our idea about developing the educational aspirations of the disabled in a m...
Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities...
Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities...
Being Safety Smart is a free to use online educational game providing safety strategies for children...
Game and gamification elements are increasingly seeing use as part of interface designs for applicat...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
Children and young people are very active users of digital technology from an early age. Recent rese...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘...
This paper describes a Participatory Design approach which involved teenagers with High functioning ...