In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This article uses a software architecture model that combines two architectures, based on the tradit...
Mobile augmented reality applications are gaining prominence in education, but there is a need to de...
Dealing with digital native students requires new methodologies of teaching. In this work, we descri...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
Using games as an educational tool is not a completely new idea, neither is the concept of education...
In the upcoming world of new technologies Android applications are the expeditiously prosper part of...
This paper discusses the implementation of “JKalvi”, an E-Learning approach used to replace traditio...
In the last decades, mobile devices have successfully managed to become an integral part of our ever...
This article presents a game-based learning model implemented in a smart learning environment. The g...
As suggested by Woolf, one of the Artificial Intelligence (AI) grand challenges in education is "men...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Internet of Things (IoT) in combination with game based learning offers new possibilities to improve...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
The goal of this paper is to explore how game-based experiences can be leveraged through mobile tech...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This article uses a software architecture model that combines two architectures, based on the tradit...
Mobile augmented reality applications are gaining prominence in education, but there is a need to de...
Dealing with digital native students requires new methodologies of teaching. In this work, we descri...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
Using games as an educational tool is not a completely new idea, neither is the concept of education...
In the upcoming world of new technologies Android applications are the expeditiously prosper part of...
This paper discusses the implementation of “JKalvi”, an E-Learning approach used to replace traditio...
In the last decades, mobile devices have successfully managed to become an integral part of our ever...
This article presents a game-based learning model implemented in a smart learning environment. The g...
As suggested by Woolf, one of the Artificial Intelligence (AI) grand challenges in education is "men...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Internet of Things (IoT) in combination with game based learning offers new possibilities to improve...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
The goal of this paper is to explore how game-based experiences can be leveraged through mobile tech...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
This article uses a software architecture model that combines two architectures, based on the tradit...
Mobile augmented reality applications are gaining prominence in education, but there is a need to de...