In the last decade the use of 3D acquisition techniques in the archaeological field has allowed to widen the scope of the geometric survey process, providing high resolution reality-based digital models capable to be linked with different historical documentations, greatly improving the conventional bi-dimensional hand-made survey with a consequent gain of knowledge for the archeologists. Another possible output, supported both by reality-based models and historical data, can lead to the generation of suggestive 3D digital reconstructions of architectures not anymore existing, made lively through Computer Graphics. These can be useful for a careful interpretation of the existing ruins but sometimes they might also be capable to suggest new ...