Adam & Atau exploit a commonly available consumer electronics device, the Apple iPhone, as an expressive, gestural musical instrument. The device is well known an iconic object of desire in our society of consumption. The iPhone can play music as a commodity, and this is the way most listeners interact with it. Adam & Atau reappropriate the iPhone and its advanced technical capabilities to transform the consumer object into an expressive musical instrument for concert performance. In a duo, with one in each hand, they create a chamber music, 4-hands iPhone. The accelerometers which typically serve as tilt sensors to rotate photos in fact allow high precision capture of the performer’s free space gestures. The multitouch screen, otherwise us...
This paper is a comparative study of gestural interaction with musical sound, designed to gain insig...
The Smule Ocarina is a wind instrument designed for the iPhone, fully leveraging its wide array of t...
Mobile devices have been used in soundscape installations and performances over the past decade or l...
How to play an iPhone? You can talk, sing, or blow into the microphone; shake, stroke, or spin the d...
Abstract: Ocarina, created in 2008 for the iPhone, is one of the first musical artifacts in the age ...
This paper describes three applications for iPhone / iPod Touch: ShakeGuitar, BandNavi, and Twitrake...
Macintosh based platforms have surged in popularity in recent years. As such, more and more develope...
This paper describes the development of an Apple iPhone based mobile computer system for vibraphone ...
In this paper, grounded in my music production practice, I investigate thevarious affordances of iOS...
This paper is concerned with aesthetic explorations of tactility and sensuality that contemporary mu...
As technology continues to advance and improve, streamlining input methods have become an important ...
This article describes how percussive interaction informed the design, development and deployment of...
Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand...
Playing musical instruments such as chordophones, percussions and keyboard types accompany with harm...
System and methods for an application that allows users to interactively create, transform and play ...
This paper is a comparative study of gestural interaction with musical sound, designed to gain insig...
The Smule Ocarina is a wind instrument designed for the iPhone, fully leveraging its wide array of t...
Mobile devices have been used in soundscape installations and performances over the past decade or l...
How to play an iPhone? You can talk, sing, or blow into the microphone; shake, stroke, or spin the d...
Abstract: Ocarina, created in 2008 for the iPhone, is one of the first musical artifacts in the age ...
This paper describes three applications for iPhone / iPod Touch: ShakeGuitar, BandNavi, and Twitrake...
Macintosh based platforms have surged in popularity in recent years. As such, more and more develope...
This paper describes the development of an Apple iPhone based mobile computer system for vibraphone ...
In this paper, grounded in my music production practice, I investigate thevarious affordances of iOS...
This paper is concerned with aesthetic explorations of tactility and sensuality that contemporary mu...
As technology continues to advance and improve, streamlining input methods have become an important ...
This article describes how percussive interaction informed the design, development and deployment of...
Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand...
Playing musical instruments such as chordophones, percussions and keyboard types accompany with harm...
System and methods for an application that allows users to interactively create, transform and play ...
This paper is a comparative study of gestural interaction with musical sound, designed to gain insig...
The Smule Ocarina is a wind instrument designed for the iPhone, fully leveraging its wide array of t...
Mobile devices have been used in soundscape installations and performances over the past decade or l...