Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace
New media formats and technologies raise questions about new-found abilities to indulge apparently l...
Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Cultu...
This presentation explores the relationship between an online virtual fantasy ‘otherworld’ in which ...
Cyberspace is composed of a multitude of different spaces where users can represent themselves in ma...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
This paper examined the emotional impact that engaging in or witnessing Symbolic Taboo Activities (S...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
Abstract. Some kinds of technological change not only trigger new ethical problems, but also give ri...
About the book: Cyberspace opens up infinitely new possibilities to the deviant imagination. With ac...
This paper examines some examples of what the media have described as outrageous, dangerous or other...
In this thesis, I examine virtual actions and the relationship between them and morality. Increasing...
New media formats and technologies raise questions about new-found abilities to indulge apparently l...
Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Cultu...
This presentation explores the relationship between an online virtual fantasy ‘otherworld’ in which ...
Cyberspace is composed of a multitude of different spaces where users can represent themselves in ma...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The last twenty years have seen an explosion in the development of information technology, to the po...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
This paper examined the emotional impact that engaging in or witnessing Symbolic Taboo Activities (S...
The purpose of this paper is to propose and consider a rationalist account of the effects of virtual...
Abstract. Some kinds of technological change not only trigger new ethical problems, but also give ri...
About the book: Cyberspace opens up infinitely new possibilities to the deviant imagination. With ac...
This paper examines some examples of what the media have described as outrageous, dangerous or other...
In this thesis, I examine virtual actions and the relationship between them and morality. Increasing...
New media formats and technologies raise questions about new-found abilities to indulge apparently l...
Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Cultu...
This presentation explores the relationship between an online virtual fantasy ‘otherworld’ in which ...