Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, whic...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Virtual citizen science (VCS) projects enable new forms of scientific research using crowdsourcing a...
Online citizen science projects have the potential to engage thousands of participants with scientif...
Citizen science has become a mainstream approach to collect information and data on many different s...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
Citizen science, the participation of the public in scientific projects, is growing significantly, e...
Online citizen science offers a low-cost way to strengthen the infrastructure for scientific researc...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowd...
Virtual citizen science (VCS) projects enable new forms of scientific research using crowdsourcing a...
Online citizen science projects have the potential to engage thousands of participants with scientif...
Citizen science has become a mainstream approach to collect information and data on many different s...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
Citizen science, the participation of the public in scientific projects, is growing significantly, e...
Online citizen science offers a low-cost way to strengthen the infrastructure for scientific researc...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...