This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presencein two photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female) mainly undergraduate students or staff took part. The paper summarises two experiments that used a range of data capture methods including the place probe, semantic differentials,distance estimates and the MEC Questionnaire. The results indicate that in non-interactive photo-realistic environments the choice of arena has an impact on the perceived ability to undertake actions, and hence sense of place and presence; with the CAVE providing a lower sense of spatial presence for certain asp...
In this paper we report two experiments in which the effect of perspective projection on presence an...
Human experience of public space is changing as virtual space blends with real space and technology ...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) ...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Virtual environments are three-dimensional spaces presented visually. They combine the useris experi...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
In this paper we report two experiments in which the effect of perspective projection on presence an...
Human experience of public space is changing as virtual space blends with real space and technology ...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) ...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Virtual environments are three-dimensional spaces presented visually. They combine the useris experi...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
In this paper we report two experiments in which the effect of perspective projection on presence an...
Human experience of public space is changing as virtual space blends with real space and technology ...
This paper describes the design, application, and refinement of a qualitative tool designed to study...