Identities should not be understood as a static, defining trait, but as a temporary articulation performed by diverse people. Based on data generated through the Playing Beowulf project, in which students produced their own games, I present a reflection on the meaning of a gamer identity and how diverse identities can be performed and articulated during game-making process. Understanding how these identities are orchestrated in a non-professional environment might help to clarify the relationship between them and the social and cultural position occupied by games, as well as to reflect on the validity and possible limits of a gamer identity
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Previous research in game studies has indicated a strong link between identity and video games, with...
© 2015 International Communication Association. Over the past decades, digital games have continued ...
What is a ‘gamer’? And what does it mean to be a gamer today? This paper will address these question...
Game-based learning is gaining grounds in primary and secondary schools. While becoming part of the ...
This article examines the implications of video game play on identity constructions. Our study focus...
The proliferation of media production technologies has allowed for game players to become game creat...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
The concept of embodiment is underutilized in games studies, and research on how embodiment works in...
Research on minority representation in video games usually asserts: 1. the industry excludes certain...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
Graduation date: 2015Human development researchers consider adolescence a rich time for interest dev...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
In this paper, we will present findings from the first twelve months of a research and development p...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Previous research in game studies has indicated a strong link between identity and video games, with...
© 2015 International Communication Association. Over the past decades, digital games have continued ...
What is a ‘gamer’? And what does it mean to be a gamer today? This paper will address these question...
Game-based learning is gaining grounds in primary and secondary schools. While becoming part of the ...
This article examines the implications of video game play on identity constructions. Our study focus...
The proliferation of media production technologies has allowed for game players to become game creat...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
The concept of embodiment is underutilized in games studies, and research on how embodiment works in...
Research on minority representation in video games usually asserts: 1. the industry excludes certain...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
Graduation date: 2015Human development researchers consider adolescence a rich time for interest dev...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
In this paper, we will present findings from the first twelve months of a research and development p...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Previous research in game studies has indicated a strong link between identity and video games, with...
© 2015 International Communication Association. Over the past decades, digital games have continued ...