In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings up the question on how to define their legal nature. While there are several original underlying works in video games such as computer programs, artistic works, musical works, dramatic works etc., video games enjoy protection as films or audiovisual works respectively in many jurisdictions, making video games an arrangement of a multiplicity of works. However, some have argued to define video games as a single 'multimedia work' rather than a product of many works of copyright.This article analyses the different types of original and derivative works contained in video games before evaluating the necessity and feasibility of a multimedia categ...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Currently, the computer game industry is going through a period of intensive development, and as a r...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
Given the huge economic importance of the intellectual labour which these games represent, one might...
The complex and multimedia nature of video games results in several original and derivative works of...
Many other people's Works are used as a content by parties on the YouTube video sharing site. Be it ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
In copyright law, the author of an original work has the exclusive right to prepare further works de...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
The story of the video game industry, like that of many other creative art forms, is in part a testa...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Currently, the computer game industry is going through a period of intensive development, and as a r...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
Given the huge economic importance of the intellectual labour which these games represent, one might...
The complex and multimedia nature of video games results in several original and derivative works of...
Many other people's Works are used as a content by parties on the YouTube video sharing site. Be it ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
In copyright law, the author of an original work has the exclusive right to prepare further works de...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
The story of the video game industry, like that of many other creative art forms, is in part a testa...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Currently, the computer game industry is going through a period of intensive development, and as a r...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...