oai:ojs.press-start.gla.ac.uk:article/2This article focuses on the analysis of emergent gameplay, based on a case study of the author's subjective gameplay experience of Player versus Monster Player (PvMP) in The Lord of the Rings Online (LOTRO). The argument presented here is that although there is a core system of Player versus Player (PvP) which LOTRO shares with other online games, each type of online game has a specific kind of PvP system which attracts players to engage in the gameplay. For instance, the open world sandbox type of PvP attracts certain players to play in LOTRO's PvMP. One of the main aims of this study is thus to investigate some of the core systems of PvP gameplay in open world sandbox PvP. In this article, LOTRO is s...
The relationship between the fantasy genre and the medium of computer games has always been a very t...
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultane...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This article presents a critical view of the concept of rules in game studies on the basis of a case...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
This article examines the characteristics of collaborative work and overlapping activity systems in ...
Press Start is an open access student journal that publishes the best undergraduate and postgraduate...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
Abstract—This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervas...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
The relationship between the fantasy genre and the medium of computer games has always been a very t...
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultane...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
This article presents a critical view of the concept of rules in game studies on the basis of a case...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
This article examines the characteristics of collaborative work and overlapping activity systems in ...
Press Start is an open access student journal that publishes the best undergraduate and postgraduate...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
Abstract—This article introduces Barbarossa, an outdoor pervasive role-playing game. Existing pervas...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
The relationship between the fantasy genre and the medium of computer games has always been a very t...
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultane...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...