Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning especially in terms of cognitive gains. This is to be expected as the dynamism and non-linearity of simulation games are more cognitively demanding. However, the other effects of simulation games, specifically in terms of learners’ emotions, have not been given much attention and are under-investigated. This study aims to demonstrate that simulation games stimulate positive emotions from learners that help to enhance learning. The study finds that the affect-based constructs of interest, engagement and appreciation are positively correlated to learning. A stepwise multiple regression analysis shows that a model involving interest and engagement ...
Accumulating evidence indicates that game-based learning is emotionally engaging. However, little is...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Emotions can influence the learning in a positive or a negative way, especially in the motivation to...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Abstract-The link between affect and student learning has been the subject of increasing attention i...
Medical education can be emotionally charged for many reasons, while simulation-based activities in ...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
Abstract — The link between affect and student learning has been the subject of increasing attention...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
A research project investigated the effect which experience with simulation techniques had upon stud...
Electronic educational games integrate the target domain knowledge in a game-like environment in or...
Accumulating evidence indicates that game-based learning is emotionally engaging. However, little is...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Emotions can influence the learning in a positive or a negative way, especially in the motivation to...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Abstract-The link between affect and student learning has been the subject of increasing attention i...
Medical education can be emotionally charged for many reasons, while simulation-based activities in ...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
Abstract — The link between affect and student learning has been the subject of increasing attention...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
A research project investigated the effect which experience with simulation techniques had upon stud...
Electronic educational games integrate the target domain knowledge in a game-like environment in or...
Accumulating evidence indicates that game-based learning is emotionally engaging. However, little is...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Emotions can influence the learning in a positive or a negative way, especially in the motivation to...