This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cultural conceptions which have long been reinforced by live-action film and animation are now being challenged by digital video games. The older notion of collectors as people dissociated from present-day society and unhealthily obsessed with either the past or the minutiae of inanimate objects are giving way to a new conception of the collector as an active manipulator of information in the present moment. The dissertation argues that this shift is partly influenced by the ontology of each media form. It focuses primarily on the rise of digital technology from the mid-1980s to the present, 1985 being the year the Nintendo Entertainment System ...
This paper explores the interdependency between digital matter and the representational or mimetic l...
As technology changes, people find new ways to entertain themselves, tell stories, and create imagin...
Purpose: To extend our understanding of consumers’ relationships with their growing collections of d...
This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cul...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
Collecting is an activity that stems from humankinds roots as hunters and gathers, when necessity ra...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Research within the consumer culture theory tradition has examined material collections, the proces...
Material artifacts included in video game packaging, referred to in the industry as feelies, operate...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The last two decades have seen the emergence and formalization of game studies as an academic discip...
UnrestrictedThis dissertation is an examination of the process by which cultural texts and related p...
This dissertation sets forth a typology of contemporary collectors of objects of material culture. T...
The article examines different ways in which the research of material culture is relevant for digita...
This paper explores the interdependency between digital matter and the representational or mimetic l...
As technology changes, people find new ways to entertain themselves, tell stories, and create imagin...
Purpose: To extend our understanding of consumers’ relationships with their growing collections of d...
This dissertation analyzes depictions of collecting and collectors in visual media, arguing that cul...
This dissertation outlines the material and aesthetic origins of the game film in order to show how ...
Collecting is an activity that stems from humankinds roots as hunters and gathers, when necessity ra...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
Research within the consumer culture theory tradition has examined material collections, the proces...
Material artifacts included in video game packaging, referred to in the industry as feelies, operate...
This dissertation explores the video game experience through extensive ethnographic research conduct...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The last two decades have seen the emergence and formalization of game studies as an academic discip...
UnrestrictedThis dissertation is an examination of the process by which cultural texts and related p...
This dissertation sets forth a typology of contemporary collectors of objects of material culture. T...
The article examines different ways in which the research of material culture is relevant for digita...
This paper explores the interdependency between digital matter and the representational or mimetic l...
As technology changes, people find new ways to entertain themselves, tell stories, and create imagin...
Purpose: To extend our understanding of consumers’ relationships with their growing collections of d...