National audienceSerious Games (SGs) are powerful multimedia tools used to teach all kinds of concepts. They use game-play techniques to captivate the learners. Their conception is often very costly. It can range from 10 to 300 million dollars. The SGs produced at the INSA engineering school cost 15 000 Euros per student learning hour. Even more than for the other learning environments, SG connectors need efficient production methods to keep the cost low. We propose a solution to this problem: a multi-actor web environment with a set of tools to assist the production of SG. This environment is meant to guide the members of the conception team through a global engineering process, specifically designed for SG.Les Serious Games (SG) sont des ...
Les Serious Games sont des jeux vidéo qui n’ont pas pour objectif premier le divertissement et qui p...
International audienceTeaching the issues, barriers and implications of the collaborative production...
Ce rapport de recherche s'inscrit dans un projet intitulé E-Selling game se déroulant entre le 1er...
National audienceSerious Games (SGs) are powerful multimedia tools used to teach all kinds of concep...
National audienceSerious games are pedagogical multimedia products made to help learners develop spe...
National audienceSerious Games (SGs) have experienced a tremendous outburst these last years. Video ...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Serious Games are computer games that are designed for a primary purpose other than pure entertainme...
International audienceSerious Games (SGs) have experienced a tremendous outburst these last years. V...
National audienceLa réalisation de Learning Games permettant des situations collaboratives et utilis...
Serious games (SGs) are a very widespread training and evaluation device, employed in different sect...
LyonInternational audienceLa motivation des apprenants est au centre des préoccupations de la format...
International audienceIn 2019, ESG (UQAM, https://esg.uqam.ca/) and IAE Gustave Eiffel (UPEC, https:...
La conception de Serious Games (SG) dédiés à l’apprentissage est une opération difficile qui requie...
Cette thèse en informatique se situe dans le domaine des jeux sérieux destinés à l'apprentissage et ...
Les Serious Games sont des jeux vidéo qui n’ont pas pour objectif premier le divertissement et qui p...
International audienceTeaching the issues, barriers and implications of the collaborative production...
Ce rapport de recherche s'inscrit dans un projet intitulé E-Selling game se déroulant entre le 1er...
National audienceSerious Games (SGs) are powerful multimedia tools used to teach all kinds of concep...
National audienceSerious games are pedagogical multimedia products made to help learners develop spe...
National audienceSerious Games (SGs) have experienced a tremendous outburst these last years. Video ...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Serious Games are computer games that are designed for a primary purpose other than pure entertainme...
International audienceSerious Games (SGs) have experienced a tremendous outburst these last years. V...
National audienceLa réalisation de Learning Games permettant des situations collaboratives et utilis...
Serious games (SGs) are a very widespread training and evaluation device, employed in different sect...
LyonInternational audienceLa motivation des apprenants est au centre des préoccupations de la format...
International audienceIn 2019, ESG (UQAM, https://esg.uqam.ca/) and IAE Gustave Eiffel (UPEC, https:...
La conception de Serious Games (SG) dédiés à l’apprentissage est une opération difficile qui requie...
Cette thèse en informatique se situe dans le domaine des jeux sérieux destinés à l'apprentissage et ...
Les Serious Games sont des jeux vidéo qui n’ont pas pour objectif premier le divertissement et qui p...
International audienceTeaching the issues, barriers and implications of the collaborative production...
Ce rapport de recherche s'inscrit dans un projet intitulé E-Selling game se déroulant entre le 1er...