For more information, go to publisher's website : http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2007.00722.x/abstractMany of us have grown up playing games, and in primary education games have a high presence in nonformal and informal segments of our learning. Unfortunately, in formal education, games are still often seen just as an unserious activity, and the potentials of games for learning often stay undiscovered. Digital game-based learning is a novel approach in the area of universities and lifelong learning, and the search for new positioning of the universities in the changing setting of education; gaming is becoming a new form of interactive content, worthy of exploration. (http://onlinelibrary.wiley.com/doi/10.1111/j.1467-...
Video games have become one of the predominant forms of entertainment in our society, but they have ...
Game-Based Learning (GBL) represents a promising methodology to motivate and engage students in thei...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Emerging technologies for learning report - Article exploring games based learning and its potential...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Video games have become one of the predominant forms of entertainment in our society, but they have ...
Game-Based Learning (GBL) represents a promising methodology to motivate and engage students in thei...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Emerging technologies for learning report - Article exploring games based learning and its potential...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Video games have become one of the predominant forms of entertainment in our society, but they have ...
Game-Based Learning (GBL) represents a promising methodology to motivate and engage students in thei...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...