International audienceSGs represent an important opportunity for improving education thanks to their ability to compel players and to present realistic simulations of real-life situations. The scientific community is aware that we are just at the beginning of a proper use of gaming technologies for education and training and, in particular, there is a need for scientific and engineering methods for building games not only as more realistic simulations of the physical world, but as means that provide effective learning experiences. This requires an ever closer cooperation among the various actors involved in the overall SG life- chain, putting pedagogy in a central role, given the educational target of the SGs. This paper addresses the till-...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
International audienceSGs represent an important opportunity for improving education thanks to their...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
International audienceSGs represent an important opportunity for improving education thanks to their...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...