International audienceIn recent years two expressions to qualify partial or complete use of elements from games in non-play contexts have emerged. These expressions are those of serious games and gamification. A serious game and serious game is a game developed for professional purposes, which uses a fun interface to achieve professional goals. Gamification is a process that borrows design elements to make video games more friendlest serious activities, dynamic, motivating, etc. The gamification process does not aim to develop a serious game or transform a serious business in a serious game, but we can consider that a sufficiently advanced gamification process produces a serious game. In this paper, we focus on the concept of serious games ...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
In a state where games and their elements have been extensively used not only for pleasure but also ...
International audienceIn recent years two expressions to qualify partial or complete use of elements...
International audienceCes dernières années deux expressions relatives à l’utilisation partielle ou c...
This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns t...
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration...
From serious games to ArtGame, the video game broke away from the entertainment industry to become o...
From serious games to ArtGame, the video game broke away from the entertainment industry to become o...
International audienceA Serious Game combines a serious intention with a game's rules and targets. T...
A Serious Game combines a serious intention with a game's rules and targets. They are often consider...
What is a “serious” game? Believing that this frequently misused term should be replaced with “usefu...
This research is part of an interdisciplinary reflection on the game design of didactic video games ...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
In a state where games and their elements have been extensively used not only for pleasure but also ...
International audienceIn recent years two expressions to qualify partial or complete use of elements...
International audienceCes dernières années deux expressions relatives à l’utilisation partielle ou c...
This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns t...
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration...
From serious games to ArtGame, the video game broke away from the entertainment industry to become o...
From serious games to ArtGame, the video game broke away from the entertainment industry to become o...
International audienceA Serious Game combines a serious intention with a game's rules and targets. T...
A Serious Game combines a serious intention with a game's rules and targets. They are often consider...
What is a “serious” game? Believing that this frequently misused term should be replaced with “usefu...
This research is part of an interdisciplinary reflection on the game design of didactic video games ...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
National audienceDepuis quelques années, " les serious games " et les " learning role-playing games ...
In a state where games and their elements have been extensively used not only for pleasure but also ...