International audienceSerious games (SGs) are video or computer games designed for training or educational purposes. Thanks to the wide variety of opportunities they provide, e.g. interactivity, immersion, simulation, etc they have become universally embraced in both academic and non-academic fields alike. However, the selection of the most suitable SG with regard to a given learning goal seems to be less well addressed in the literature. This paper tries to bridge this research gap by building a new Characterizing and Assessing Serious Games Grid (CASGG). The research was based on a design science method. The CASGG was built during a series of meetings (i.e. working group with professionals (education experts), brainstorming with students ...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
CNRS 2, FNEGE 2, HCERES AInternational audienceSerious Games (SGs) are video or computer games desig...
Serious games (SGs) are video or computer games designed for training or educational purposes. Thank...
International audienceThe selection of the most suitable SG with regard to a given learning objectiv...
International audienceSerious games are video games or computer games designed for training or educa...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Serious games are present today in several fields such as education, government, health, defense, in...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
CNRS 2, FNEGE 2, HCERES AInternational audienceSerious Games (SGs) are video or computer games desig...
Serious games (SGs) are video or computer games designed for training or educational purposes. Thank...
International audienceThe selection of the most suitable SG with regard to a given learning objectiv...
International audienceSerious games are video games or computer games designed for training or educa...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Serious games are present today in several fields such as education, government, health, defense, in...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...