International audienceBranded social games represent a new advertising concept used by marketers to interact with their social community on social media. Their objectives are to drive traffic, reach prospective customers, and increase brand awareness. Their effectiveness on brand equity, the flow experience, and the influence on consumers' perceptions still remain to be answered. The aim of our research is to measure the effects of participation in a branded social game on the brand equity? In this way, we conduct two studies. The preliminary study examines the relationship between player's performance and antecedents of the flow experience. The results demonstrate that players having a medium score perceive more challenge than those with a...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
While there is great enthusiasm and interest by social marketers for games as a social marketing int...
International audienceBranded social games represent a new advertising concept used by marketers to ...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
Purpose This paper aims to understand how experiential value can generate awareness, image, perceive...
Purpose – This paper aims to understand how experiential value can generate awareness, image, percei...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
Advergames are a form of branded entertainment that feature advertising messages, logos, and trade c...
Viral promotional advergames are designed to gather user data by asking users to give personal infor...
Viral promotional advergames are designed to gather user data by asking users to give personal infor...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
Experiential value is an important driver of customer repeat behavior and is necessary for achieving...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
While there is great enthusiasm and interest by social marketers for games as a social marketing int...
International audienceBranded social games represent a new advertising concept used by marketers to ...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
Purpose This paper aims to understand how experiential value can generate awareness, image, perceive...
Purpose – This paper aims to understand how experiential value can generate awareness, image, percei...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
Advergames are a form of branded entertainment that feature advertising messages, logos, and trade c...
Viral promotional advergames are designed to gather user data by asking users to give personal infor...
Viral promotional advergames are designed to gather user data by asking users to give personal infor...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
Experiential value is an important driver of customer repeat behavior and is necessary for achieving...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
While there is great enthusiasm and interest by social marketers for games as a social marketing int...