International audienceThis article argues that playing video games and playing classic games are rooted within elective social ties and obligatory social ties, respectively. Video games play a role in the cultural emancipation of children and adolescents, whereas classic games fulfil a family function by providing intergenerational sociability. The analysis of playful practices through the lens of sociability furthermore serves to take a step beyond the technological interpretation of the evolution of games. The article relies on data from a quantitative survey as well as in-depth interviews carried out among the adult population residing in France in 2012. It first examines the differences in recreational practices throughout the life cycl...
Over the past few years, the French mainstream press has paid more and more attention to "silver gam...
Background: Battle Royale has been dominating the world of online video gaming for 2 years and its g...
International audienceOver the past few years, the French mainstream press has covered more and more...
International audienceThis article argues that playing video games and playing classic games are roo...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
This article examines the phenomenon of adult group games through which virtual communities are form...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
This article will be discussing how multi-player games encourage social interactions. It will over m...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
International audienceThis article treats the relation to time, space, and action involved in practi...
Over the past few years, the French mainstream press has paid more and more attention to "silver gam...
Background: Battle Royale has been dominating the world of online video gaming for 2 years and its g...
International audienceOver the past few years, the French mainstream press has covered more and more...
International audienceThis article argues that playing video games and playing classic games are roo...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
This article examines the phenomenon of adult group games through which virtual communities are form...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
This article will be discussing how multi-player games encourage social interactions. It will over m...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
International audienceThis article treats the relation to time, space, and action involved in practi...
Over the past few years, the French mainstream press has paid more and more attention to "silver gam...
Background: Battle Royale has been dominating the world of online video gaming for 2 years and its g...
International audienceOver the past few years, the French mainstream press has covered more and more...