Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very popular in recent years in China. This research aims to investigate the potential factors that influence users’ intention to play mobile games. Through the employment of structural equation modeling technology, a research model by extending technology acceptance model (TAM) with flow experience and social norms was proposed. This research model was empirically evaluated using survey data collected from 388 users about their perceptions of mobile games. Eleven research hypotheses were proposed in the study. Eight research hypotheses were positively significant supported, while three research hypotheses were rejected in this study. The result i...
People often hear that in high school the younger students of using mobile phones is really very com...
Educational games (EG) seem to have lots of potential due to digital games popularity and preference...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The games industry has been growing prosperously with the development of information technology. Rec...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
In South Africa, mobile gaming revenue has eclipsed the revenue of both traditional console and comp...
Ever since the first games launched in the 1970s, the rapid growth of the video games market has suc...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
People often hear that in high school the younger students of using mobile phones is really very com...
Educational games (EG) seem to have lots of potential due to digital games popularity and preference...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
This study aims to analyze the factors in mobile game adoption that are influenced by game features ...
The games industry has been growing prosperously with the development of information technology. Rec...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
In South Africa, mobile gaming revenue has eclipsed the revenue of both traditional console and comp...
Ever since the first games launched in the 1970s, the rapid growth of the video games market has suc...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
People often hear that in high school the younger students of using mobile phones is really very com...
Educational games (EG) seem to have lots of potential due to digital games popularity and preference...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...