This paper investigates the scope of indirect network effects in the home video game industry. We argue that the increasing prevalence of non-exclusive software gives rise to indirect network effects that exist between users of competing and incompatible hardware platforms. This is because software non-exclusivity, like hardware compatibility, allows a software firm to sell to a market broader than a single platform's installed base. We look for evidence of market-wide network effects by estimating a model of hardware demand and software supply. Our software supply equation allows the supply of games for a particular platform to depend not only on the installed base of that platform, but also on the installed base of competing platforms. Ou...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
We present a framework to measure empirically the size of indirect network effects in high-technolog...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This is a working paper.This paper investigates the scope of indirect network effects in the home vi...
This is a working paper.This paper investigates the scope of indirect network effects in the home vi...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This paper examines the importance of indirect network effects in the U.S. video game market between...
This paper examines the importance of indirect network effects in the U.S. video game market between...
This paper examines the importance of indirect network effects in the U.S.video game market between ...
We explore the indirect network effect in the market for home video games. We examine the video game...
textabstractSystems are composed of complementary products (e.g., video game systems are composed of...
Systems are composed of complementary products (e.g., video game systems are composed of the video g...
In the presence of a positive indirect network externality (INE), the value of a hardware increases ...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
We present a framework to measure empirically the size of indirect network effects in high-technolog...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This is a working paper.This paper investigates the scope of indirect network effects in the home vi...
This is a working paper.This paper investigates the scope of indirect network effects in the home vi...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
This paper examines the importance of indirect network effects in the U.S. video game market between...
This paper examines the importance of indirect network effects in the U.S. video game market between...
This paper examines the importance of indirect network effects in the U.S.video game market between ...
We explore the indirect network effect in the market for home video games. We examine the video game...
textabstractSystems are composed of complementary products (e.g., video game systems are composed of...
Systems are composed of complementary products (e.g., video game systems are composed of the video g...
In the presence of a positive indirect network externality (INE), the value of a hardware increases ...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
Going beyond the traditional operationalization of indirect network effects as the number of complem...
We present a framework to measure empirically the size of indirect network effects in high-technolog...