In this paper we review work on developing an atypical MMO for use as a learning tool in traditional college settings. The MMO under consideration is Second Life by Linden Lab in San Francisco, CA. The platform is unusual in many regards. “Residents” play by creating content for use by others, gathering in ad hoc communities and constructing fictional narratives unrelated to the typical medieval combat genre prevalent in MMOs. It is this ability to add content and lack of an inbuilt narrative which has already attracted the attention of educators worldwide. We review a range of the education work already undertaken in Second Life and comment on its prospects for use more specifically in a Computer Science curriculum
Today’s cooperative virtual environments are mainly built for social and entertaining purposes: MUDs...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
In this paper we review work on developing an atypical MMO for use as a learning tool in traditional...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
This paper discusses research into online, multi-user, interactive virtual worlds for use in educati...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in m...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Abstract: Virtual Learning Environments (VLEs) are becoming increasingly popular in online educatio...
Today’s cooperative virtual environments are mainly built for social and entertaining purposes: MUDs...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
In this paper we review work on developing an atypical MMO for use as a learning tool in traditional...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
This paper discusses research into online, multi-user, interactive virtual worlds for use in educati...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in m...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Abstract: Virtual Learning Environments (VLEs) are becoming increasingly popular in online educatio...
Today’s cooperative virtual environments are mainly built for social and entertaining purposes: MUDs...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...