Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affect their daily life, and are traditionally offered little rehabilitation. Commercial gaming can act as a motivating way to complete rehabilitation. Purpose: To investigate the effectiveness of commercial gaming as an intervention for fine motor recovery in chronic stroke. Methods: Ten chronic phase post-stroke participants completed a 16-session program using the Nintendo Wii for 15 minutes 2x/week with their more affected hand. Measures used at four testing sessions included: Jebsen Hand Function Test (JHFT), Box and Blocks Test (BBT), Nine Hole Peg Test (NHPT), Stroke Impact Scale (SIS). Results: Significant improvements were found with the...
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative C...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Background: Hemiparesis of the upper extremity is estimated to affect 50-75% of individuals who expe...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
Introduction Approximately 30% of stroke survivors experience an upper limb impairment, which impact...
To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard r...
Background and purpose: Rehabilitation using commercial gaming devices is a new concept for stroke c...
Katja Adie,1 Christine Schofield,1 Margie Berrow,2 Jennifer Wingham,3 Janet Freeman,1 John Humfryes,...
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative C...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Background: Hemiparesis of the upper extremity is estimated to affect 50-75% of individuals who expe...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
International audienceBackground: . Commercial gaming systems are increasingly being used for stroke...
Introduction Approximately 30% of stroke survivors experience an upper limb impairment, which impact...
To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard r...
Background and purpose: Rehabilitation using commercial gaming devices is a new concept for stroke c...
Katja Adie,1 Christine Schofield,1 Margie Berrow,2 Jennifer Wingham,3 Janet Freeman,1 John Humfryes,...
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative C...