This paper examines avatar creation and identification in videogames by exploring how players project aspects of their personality into the virtual environment. Expanding on research in the area of identity theory, and applying aspects of personality construction, it was hypothesized that players would create and perceive their avatars according to their individual ideal self construct. The study sampled 54 subjects (27 females; 27 males) who played the game Skyrim for a prolonged period, then compared five-factor personality inventory scores of actual self, ideal self, and projected self through bivariate correlation analysis. The five factors tested were: extraversion, agreeableness, conscientiousness, emotional stability, and openness t...
Factors which may affect how people become attracted to virtual characters were explored in an onlin...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Self-presentation in online spaces has recently attracted a significant amount of attention in psych...
The increasing variety and complexity of video games allows players to choose how to behave and repr...
Player-character identification is that video-game players adopt the perspective of a game character...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
In light of the recent Gamergate controversy, the tension between male and female video game players...
This study examined the relationship between offline personality and avatar customisation in Massive...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Factors which may affect how people become attracted to virtual characters were explored in an onlin...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
This paper examines avatar creation and identification in videogames by exploring how players projec...
Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are abl...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Self-presentation in online spaces has recently attracted a significant amount of attention in psych...
The increasing variety and complexity of video games allows players to choose how to behave and repr...
Player-character identification is that video-game players adopt the perspective of a game character...
For several decades, researchers have explored the existence of the virtual self, or digital embodim...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
In light of the recent Gamergate controversy, the tension between male and female video game players...
This study examined the relationship between offline personality and avatar customisation in Massive...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Factors which may affect how people become attracted to virtual characters were explored in an onlin...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...