Many researchers have utilized depth cameras for tracking user\u27s hands to implement various interaction methods, such as touch-sensitive displays and gestural input. With the recent introduction of Microsoft\u27s low-cost Kinect sensor, there is increased interest in this strategy. However, a review of the existing literature on these systems suggests that the majority suffer from similar limitations due to the image processing methods used to extract, segment, and relate the user\u27s body to the environment/display. This paper presents a simple, efficient method for extracting interactions from depth images that is more flexible in terms of sensor placement, display orientation, and dependency on surface reflectivity
We built a gesture recognition interface system, which can determine from among the objects projecte...
The expressiveness of touch input can be increased by detect-ing additional finger pose information ...
ii Interactive displays are driven by natural interaction with the user, necessitating a computer sy...
Many researchers have utilized depth cameras for tracking user\u27s hands to implement various inter...
The widespread emergence of human interactive systems has led to the development of portable 3D dept...
Depth sensor data is commonly used as the basis for Natural User Interfaces (NUI). The recent availa...
Analysis of human behaviour through visual information has been a highly active research topic in th...
RGB-D cameras and depth sensors have made possible the development of an uncountable number of appli...
Abstract: Depth-sensing cameras (e.g. Kinect or Creative Gesture Camera) are exploited in many compu...
Conventional user interfaces are not always the most appropriate option of application controlling. ...
With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) s...
With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) s...
Abstract: Using head and hand blobs as an input to the computer are very crucial for human-computer ...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
In recent years, depth sensors, such as Kinect provides new opportunities for Human-Computer Interac...
We built a gesture recognition interface system, which can determine from among the objects projecte...
The expressiveness of touch input can be increased by detect-ing additional finger pose information ...
ii Interactive displays are driven by natural interaction with the user, necessitating a computer sy...
Many researchers have utilized depth cameras for tracking user\u27s hands to implement various inter...
The widespread emergence of human interactive systems has led to the development of portable 3D dept...
Depth sensor data is commonly used as the basis for Natural User Interfaces (NUI). The recent availa...
Analysis of human behaviour through visual information has been a highly active research topic in th...
RGB-D cameras and depth sensors have made possible the development of an uncountable number of appli...
Abstract: Depth-sensing cameras (e.g. Kinect or Creative Gesture Camera) are exploited in many compu...
Conventional user interfaces are not always the most appropriate option of application controlling. ...
With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) s...
With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) s...
Abstract: Using head and hand blobs as an input to the computer are very crucial for human-computer ...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
In recent years, depth sensors, such as Kinect provides new opportunities for Human-Computer Interac...
We built a gesture recognition interface system, which can determine from among the objects projecte...
The expressiveness of touch input can be increased by detect-ing additional finger pose information ...
ii Interactive displays are driven by natural interaction with the user, necessitating a computer sy...